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群星乌托邦改派方法一览 自定义舰船血条和盾条颜色

群星乌托邦改派方法

群星乌托邦改派方法一览 自定义舰船血条和盾条颜色

首先,瑞典蠢驴-1000,因为在1.5他们把00defines这个文件从lua改成了txt格式,直接导致文件整体的不直观,并且严重妨碍了改派工作,接下来慢慢分析这个txt,为了保险起见依然使用notepad++打开。

首先告诉大家一个好消息,1.5中大家可以自己定义舰船血条颜色和盾条颜色了,看惯了灰的和蓝的的条条了?改!

在graphics里面

SHIP_HEALTH_BAR_COLOR = { 0.0 1.0 0.0 1.0 }

SHIP_HEALTH_BAR_BG_COLOR = { 0.5 0.0 0.0 1.0 }

SHIP_SHIELD_BAR_COLOR = { 0.0 0.4 1.0 1.0 }

SHIP_SHIELD_BAR_BG_COLOR = { 0.0 0.0 0.5 1.0 }

这四个数值据分析是rgb和alpha通道,然后在这段代码的上面,似乎看到了对中文的支持。

NAVIGATION_ARROW_FONT = "Orbitron"

NAVIGATION_ARROW_FONT_SPECIAL = "arial" # russian and polish

NAVIGATION_ARROW_FONT_SIMP_CHINESE = "Chinese_normal" # Chinese

可以看出来,p社已经把字体准备好了,但目前显然只有字体准备好了。

在interface里,p社做了一个大改:

MAX_NUM_SAVE_GAMES = 100

在1.4和其他上古版本中,这个数值是30。

举个例子说,即是你是一年一自动存档,也要到2400.12.30的时候才会自动删掉第一个自动存档。

gameplay里面,不知道是p社改了语法还是改了bug:

ALLOW_EMPIRE_DESIGN_CHEATS = no

MIN_RESOURCE_STORAGE = 100 # Minimum amount that can always be stored of accumulative resources

FALLEN_EMPIRE_FLEET_POWER = 0.85

gameplay里的两行新加内容,前一条估计是为了解决资源上限为负的情况。第二条的参数估计要到后面才用得上。

原来的是= false

MIN_UNBLOCKED_TILES = 5 # Always try to have this many unblocked tiles on planets when generating the galaxy

MIN_HABITABILITY = 0.40 # Planet habitability must be at least this value to be able to colonize

MIN_HABITABILITY_FOR_MIGRATE = 0.60 # Planet habitability must be at least this for Pops to want to move there

今后不会出现满地障碍格子和一群往死寂上面移民的作死pop了。

FTL_RANGE_WARP = 50

曲率再次增强,而在1.4和之前版本中关于基本资源收益的设定被从gameplay中移除,接下来是gameplay中战争分数的分析。

首先,舰队打架的计分公式没变;然后,封锁的得分系数被移除了(陆军马鹿的最终胜利)。

WAR_SCORE_PLANET_POP = 0.5 # Relative warscore value of a planet for every Pop

星球上现在有多少pop会影响该星球分值,而不是以前按照建筑数量计算。

WAR_SCORE_SUBJECT_MULT = 0.5 # Planets of subjects have this multiplier attached to their warscore value

WAR_SCORE_SUBJECT_FE_MULT = 0.1 # Planets of Fallen/Awakened Empire subjects have this multiplier attached to their warscore value

新的两个计分系数,打一般国家的小弟只拿一半分,打粑粑/爷爷的小弟只拿十分之一的分。

PLANET_FORTIFICATION_DEFENSE_BONUS = 50 # At 100% fortification divide damage to defending armies by this

这个数值原来是10,改成50是什么意思呢,就是说,在工事全满的时候,派陆军下去waaggh,会给守军造成50%的伤害。

海军都拆了吧,留能打掉空间站的那点就行。

GOVERNMENT_CIVIC_POINTS_BASE = 2 # Base amount of civic points (to "pay" for government civic costs)

新的有关公民点数的设定

AUTO_DECLINE_DIPLOMACY_DAYS = 180 # Number of days after which diplomatic action will automatically be declined

CUSTOM_EMPIRE_SPAWN_CHANCE = 50 # Chance that an empire will be created from an existing template instead of randomly generated (10 = 1% chance)

180天后自动拒绝某个外交提议

自定义势力现在只有5%的几率出现(以前是10%)。

START_ARMIES = 5 # This amount of defense armies will be generated on home planet

开局5个卫队,以前这里是开局7人口的设定

ADVANCED_EMPIRE_EXTRA_POPS_MIN = 2 # How many extra pops does advanced empires get on their homeworld?

ADVANCED_EMPIRE_EXTRA_POPS_MAX = 4

ADVANCED_EMPIRE_COLONY_NUM_MINES = 1

高级势力现在有更多的开局人口,殖民地上也会有至少一个矿场。

GROUND_SUPPORT_ARMAGEDDON_DMG = 0.60 # Multiplier to fortification damage

轨道轰炸的新模式

## tradition cost = ( base_cost + ( ( cost_tradition * num_traditions )^traditions_exponential ) + cost_pop*num_pops ) * ( 1 + cost_planet*num_planets )

TRADITION_COST_TRADITION = 6

TRADITION_COST_TRADITION_EXP = 1.6

TRADITION_COST_MULT_NUM_COLONIES = 0.25 # Each Planet adds +X% Tradition cost

TRADITION_COST_MULT_NUM_POPS = 2 # Each Pop adds +X Tradition cost

TRADITION_COST_MULT_NUM_SLAVES = 0.50 # Each Slave adds +X% to num pops mult

TRADITION_COST_MULT_NUM_SENTIENT_ROBOTS = 1.00 # Each Sentient Robot adds +X% to num pops mult

TRADITION_COST_MULT_NUM_XENOS = 1.00 # Each Xeno Pop adds +X% to num pops mult

TRADITION_COST_MULT_NUM_XENO_SLAVES = 0.50 # Each Xeno Slave adds +X% to num pops mult

传统的花费