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《DOTA2》自走棋測試服拆包 狂戰斧即將上線

最近在刀塔自走棋的測試服中,官方又進行了一波悄咪咪的更新,眼尖的REDDIT網友們,又從拆包測試服的數據中,翻到了具體的更新內容。想要知道測試服具體更新了哪些內容嗎?一起來看一下吧!

DOTA2自走棋測試服更新 自走棋測試服更新一覽

具體更新如圖:

裝備更新

紅杖(1到5級)現在獲得了15秒的冷卻時間,並在比賽一開局就被冷卻,所以以後開局不會再自動釋放紅杖了。

加入新裝備:狂戰斧(堅韌球+惡魔刀鋒)

單位獲得+30攻擊力,+10生命回覆,+100%攻擊回藍(回藍不與堅韌球疊加)

濺射:300半徑範圍內的敵人都將受到該英雄50%初始攻擊的純粹傷害

濺射範圍不確定是否是一個半圓,但是看起來像是一個完整的圓。

喚更新

召喚物進行了大更新。召喚物現在有10個等級,召喚者也是,和信使類似(也就是人口)。尚不明確這樣的目的是什麼,但是初步跡象表明,召喚能力可能在召喚的時候減少藍耗,而不是魔法100的時候進行召喚。這個藍耗基於信使等級(人口)和召喚者具體花費情況。

羈絆更新

精靈的BUFF從25/25/25變爲20/25/30

地精種族修復6地精BUFF,現在只作用於所有地精。

(這句話原文是:Goblin Racial fixed for (6) Goblins to affect all Goblins with buff,有沒有大神確定一下具體意思。地精還削弱就有點過分了。)

(這裏還要說一點的就是,看過我十五期羈絆概率文章的人應該都知道,當3地精BUFF與6地精BUFF同時作用於地精身上時,是無效的,不疊加。所以這個修復難道是修復了6地精的時候取消了3地精BUFF?)

單位更新:

美杜莎

石化增加的物理攻擊(注意不是物理傷害)傷害從30%減少到20%

龍騎士

變龍的飛濺傷害從75%減少到50%

斯拉克

默認護甲從0,0,0增加到5,5,5

突襲的冷卻時間從10,8,6變爲8,6,4

繳械時間從3,5,7變爲5,5,5

遊戲更新

修復了棋子在客場BUFF失效的BUG。

英文原文如下:

ITEM CHANGES

Dagon (1 through 5) got a 15 second cooldown and is put on cooldown at match start so you can no longer auto-Dagon at start

[NEW]Battlefury(made by combining: PerseveranCE + Demon Edge)

Grants: +30 Damage, +10 Health Regen

Grants: +100% mana from attacks (like Perseverance did - does NOT stack with Perseverance)

Gives Cleave to your attacks

A 300 Radius, 50% of initial damage, done as pure damage

I am unsure if it cleaves in a 180 degree arc or not, looks like it is a full circle?

SUMMON CHANGES

Summons getting an overhaul and will now have 10 levels (synchronized to the courier level) as well as the summoner's $cost level. What that means is not fully clear yet but initial indications are that summon-abilities might summon at reduced mana costs rather than 100 based on courier level and cost$ of the unit.

CLASS/RACE CHANGES

Elf Racial changed from 25/25/25 to 20/25/30

Goblin Racial fixed for (6) Goblins to affect all Goblins with buff

UNIT CHANGES

Medusa

Bonus Physical Damage reduced for units in Stone Gaze form from 30% to 20%

Dragon Knight

Splash Damage in Elder Dragon Form reduced from 75% to 50% of Damage Done

Slark

Default Armor changed from 0,0,0 to 5,5,5

Jump cooldown changed from 10,8,6 to 8,6,4

Disarm Duration changed from 3,5,7 to 5,5,5

GAME CHANGES

Changes to actually track unit classes (e.g., warlock, hunter, warrior, etc.) using a variable

This should fix synergies working on your Mirror Chess Team (that faced by an enemy replicating your team)